Salvage and Salvation
An action turn is a 3 second (Plus or minus a few) action. This phase will begin, usually, when an action requires full attention of the party, or group that is being addressed. When it begins, I will announce it with the phrase “Action Turn”. At this time, it will play out as follows.
- Roll Initiative (This starts over when all players have completed the current action turn)
- Begin first action phase (Everyone acts in order of initiative, unless Unconscious, Dead, or Disabled)
- Declare and Resolve Actions (You may delay your action in order to then preform your action whenever you would like. You may interrupt someone else)
- Rotate and Repeat (If you have a speed of 2 or more, you will start over at step 2)
Initiative is (Intuition + Reflexes)/5. This may be improved by morph type, implants, etc.
An initiative roll is (Initiative Score) + 1d10.
Wounds and Trauma affect your Initiative score.
You may spend a point of Moxie to go first. If two people use Moxie, they roll off or can choose who goes first, followed by players who did not.